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Kwyll User Documentation
Map Editor
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Kwyll User Documentation
Welcome
Introduction
Introduction
Terminology
Backgrounds
Backgrounds
Tiles
Tilemaps
Brushes
Objects
Objects
Sprites
Object Types
Object Instances
The Map
The Map
Room Types
Locations
Map
Timeline Animation
Screens
Screens
Screens
Instruments
Logic
Logic
Logic
Variables
IO
IO
Keycodes
Interface
Interface
The Kwyll Interface
Screen Editor
Data Editor
Sprite Editor
Object Editor
Room Editor
Map Editor
Sound Editor
Logic Editor
Preview
Assets Panel
Tilemap Editor
Settings
Logic
Logic
What is Logic in Kwyll?
Logic Order of Processing
Nodes
Nodes
Always
And
Animation Event
Beep FX
Change Location
Change Variable
Clamp
Collided
Comment
Compare
Configure Controller
Controller Input
Current Location
Direction
Flow In
For Each Tile
Get Global Object
Get Location
Get Object Flags
Get Room Object
Get Tile Information
Get Variable
Global Variable
Go To Location At
If
Initialise
Input
Is On Screen?
Is Type?
Key Input
Keyframe Animation
Kill Object
Map To Room
Marker Position
Math
Message Global Logic
Message Location
Message Object
Message Screen
Modulo
Move Object
Not
Number
Object Hit
Object Left
Object Position
On Message
Or
Output
Paste Brush
Pixel To Tile
Random
Repeat
Reset Game
Room Entered
Room Exited
Room To Map
Select
Set Global Variable
Set Instrument
Set Object Colour
Set Object Flags
Set Tile
Set Tile Collision
Set Tile Colour
Set Variable
Spawn Object
Sprite Animation
Store Value
Sub Graph
Switch Screen
Tile To Pixel
Touch Tile
Transport Object
Transport To Marker
Wait No Key
While Loop
Wrap
Z80 Out
Tutorials
Tutorials
Simple Platformer Controller
Welcome
Interface
Map Editor
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