logo
Kwyll User Documentation
Settings
Initializing search
    • Welcome
      • Terminology
        • Tiles
        • Tilemaps
        • Brushes
        • Sprites
        • Object Types
        • Object Instances
        • Room Types
        • Locations
        • Map
        • Timeline Animation
        • Screens
        • Instruments
        • Logic
        • Variables
        • Keycodes
      • The Kwyll Interface
      • Screen Editor
      • Data Editor
      • Sprite Editor
      • Object Editor
      • Room Editor
      • Map Editor
      • Sound Editor
      • Logic Editor
      • Preview
      • Assets Panel
      • Tilemap Editor
      • Settings
      • What is Logic in Kwyll?
      • Logic Order of Processing
        • Always
        • And
        • Animation Event
        • Beep FX
        • Change Location
        • Change Variable
        • Clamp
        • Collided
        • Comment
        • Compare
        • Configure Controller
        • Controller Input
        • Current Location
        • Direction
        • Flow In
        • For Each Tile
        • Get Global Object
        • Get Location
        • Get Object Flags
        • Get Room Object
        • Get Tile Information
        • Get Variable
        • Global Variable
        • Go To Location At
        • If
        • Initialise
        • Input
        • Is On Screen?
        • Is Type?
        • Key Input
        • Keyframe Animation
        • Kill Object
        • Map To Room
        • Marker Position
        • Math
        • Message Global Logic
        • Message Location
        • Message Object
        • Message Screen
        • Modulo
        • Move Object
        • Not
        • Number
        • Object Hit
        • Object Left
        • Object Position
        • On Message
        • Or
        • Output
        • Paste Brush
        • Pixel To Tile
        • Random
        • Repeat
        • Reset Game
        • Room Entered
        • Room Exited
        • Room To Map
        • Select
        • Set Global Variable
        • Set Instrument
        • Set Object Colour
        • Set Object Flags
        • Set Tile
        • Set Tile Collision
        • Set Tile Colour
        • Set Variable
        • Spawn Object
        • Sprite Animation
        • Store Value
        • Sub Graph
        • Switch Screen
        • Tile To Pixel
        • Touch Tile
        • Transport Object
        • Transport To Marker
        • Wait No Key
        • While Loop
        • Wrap
        • Z80 Out
      • Simple Platformer Controller
    1. Welcome
    2. Interface

    Settings

    Indigobeetle
    Made with Material for MkDocs