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Always

Description

Always Node The Always Node is a specific type of Node called a Trigger. A trigger Node is an entrypoint into a flow in the Kwyll logic. The Always trigger is the most commonly used trigger node, it will run the flow that follows on from it's Flow Out port every update of the game unless the Skip parameter is set to a non-zero positive value, in which case it will skip that many updates before running the flow, and then start again.



Ports

Flow Out
As with all trigger nodes, an Always Node has only a single flow port on the output side. There is no input flow to a trigger node as it is the origin of a flow.

Parameters

Order
This is used to define the order in which multiple Always Nodes in a single logic program will be processed, in case there is some dependency between flows. If there are multiple Always Nodes with the same order, they will be processed together in an arbitrary order.
Skip
This parameter is used to delay the execution of the flow for a specified number of frames. If it is zero, the flow will run on every update as normal, any non-zero positive number will skip that many updates before running the flow.