Get Object Flags¶
Description¶
The Get Object Flags Node allows the user to query the various
flags on an object in the
game. As the flags on an object are represented as bits in a larger value, the
actual number returned is the value of that bit in the flags, as detailed below
for each output port.
Ports¶
- Ref
- An object reference port that provides a reference to the object to query the flags on. If this is not connected, and the logic is on an object, the current object will be used.
- Collide Bg
- The value of the collides with background flag. This is bit 1, if the flag is set the result will be 2.
- Visible
- The value of the visible flag. This is bit 3, if the flag is set the result will be 8.
- Active
- The value of the active flag. This is bit 4, if the flag is set the result will be 16.
- On Layers
- A bit field representing the intersection layers this object belongs to, bits 0 to 7 represent layers 0 to 7.
- Checks Layers
- A bit field representing the intersection layers this object will check for intersections with, bits 0 to 7 represent layers 0 to 7.