Keyframe Animation¶
Description¶
The Keyframe Animation Node is used to modify the settings for any
keyframe animations created on an object instance, currently only available
for Room Objects. It can optionally change the current animation and/or
the frame in the current or new animation.
Ports¶
- Flow In
- In order for this node to perform its operation, it must be connected into an active flow using this input port. The flow will ultimately originate at a Trigger node but can come from the Flow Out port of any other flow node.
- Flow Out
- A node connected to the Flow Out port will be executed in sequence following the completion of this node's operation.
- Ref
- An object reference port that provides a reference to the object to check. If this is not connected, and the logic is on an object, the current object will be used.
- Anim
- An integer port that provides the index of the animation to switch to. If the value is -1, the current animation is not changed.
- Frame
- An integer port that provides the requested frame number on the current animation. If the value is -1, the frame is not modified, unless a change in animation makes the current frame number invalid.
Parameters¶
- Anim
- A constant integer value for the animation index, used when the Anim port is not connected.
- Frame
- A constant integer value for the animation frame, used when the Frame port is not connected.