Kill Object¶
Description¶
The Kill Object Node is used to remove a dynamic object that was created with
the Spawn Object node.
Note
It is not possible to kill map or room objects, only those created with the Spawn Object node.
Ports¶
- Flow In
- In order for this node to perform its operation, it must be connected into an active flow using this input port. The flow will ultimately originate at a Trigger node but can come from the Flow Out port of any other flow node.
- Flow Out
- A node connected to the Flow Out port will be executed in sequence following the completion of this node's operation.
- Ref
- An object reference port that provides a reference to the object to check. If this is not connected, and the logic is on an object, the current object will be used.