Object Hit¶
The Object Hit Node is a specific type of Node called a Trigger. A
trigger Node is an entrypoint into a flow in the Kwyll logic. The Object
Hit trigger is triggered automatically when any object that is configured to
detect intersections with other objects is moved into a position where it
intersects another that is also flagged to detect intersections with other
objects. Any defined Object Hit flows on both objects involved in the
intersection will be triggered.
Ports¶
- Flow Out
- As with all trigger nodes, an Animation Event Node has only a single flow port on the output side. There is no input flow to a trigger node as it is the origin of a flow.
- Ref
- An object reference output port that provides a reference to the other object involved in the intersection.