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Object Hit

Object Hit Node The Object Hit Node is a specific type of Node called a Trigger. A trigger Node is an entrypoint into a flow in the Kwyll logic. The Object Hit trigger is triggered automatically when any object that is configured to detect intersections with other objects is moved into a position where it intersects another that is also flagged to detect intersections with other objects. Any defined Object Hit flows on both objects involved in the intersection will be triggered.



Ports

Flow Out
As with all trigger nodes, an Animation Event Node has only a single flow port on the output side. There is no input flow to a trigger node as it is the origin of a flow.
Ref
An object reference output port that provides a reference to the other object involved in the intersection.