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Object Left

Description

Object Left Node The Object Left Node is a specific type of Node called a Trigger. A trigger Node is an entrypoint into a flow in the Kwyll logic. The Object Left trigger is triggered automatically when two objects that were previously intersecting move into positions that mean they are no longer intersecting.



Ports

Flow Out
As with all trigger nodes, an Animation Event Node has only a single flow port on the output side. There is no input flow to a trigger node as it is the origin of a flow.
Ref
An object reference output port that provides a reference to the other object involved in the intersection.