Object Left¶
Description¶
The Object Left Node is a specific type of Node called a Trigger. A
trigger Node is an entrypoint into a flow in the Kwyll logic. The Object
Left trigger is triggered automatically when two objects that were previously
intersecting move into positions that mean they are no longer intersecting.
Ports¶
- Flow Out
- As with all trigger nodes, an Animation Event Node has only a single flow port on the output side. There is no input flow to a trigger node as it is the origin of a flow.
- Ref
- An object reference output port that provides a reference to the other object involved in the intersection.