Paste Brush¶
Description¶
The Paste Brush Node takes input values X and Y that specify a position
on the room tilemap in tile coordinates and will paste the contents of the
brush at the specified index into
that location on the tilemap.
Note
Pasting brushes only applies to Room tilemaps.
Ports¶
- Flow In
- In order for this node to perform its operation, it must be connected into an active flow using this input port. The flow will ultimately originate at a Trigger node but can come from the Flow Out port of any other flow node.
- Flow Out
- A node connected to the Flow Out port will be executed in sequence following the completion of this node's operation.
- X
- An integer input port used to provide the X value of the tilemap coordinate.
- Y
- An integer input port used to provide the Y value of the tilemap coordinate.
- Brush
- An integer input port used to specify the index of the brush to paste at the given position.
Parameters¶
- X
- A constant integer value for the X coordinate, used when the X port is not connected.
- Y
- A constant integer value for the Y coordinate, used when the Y port is not connected.
- Brush
- A constant integer value for the brush index, used when the Brush port is not connected.