Set Tile Collision¶
Description¶
The Set Tile Collision Node is used to set which sides of the given cell on the
Tilemap in the
current room, are impenetrable. See
Tilemap Collision.
Ports¶
- Flow In
- In order for this node to perform its operation, it must be connected into an active flow using this input port. The flow will ultimately originate at a Trigger node but can come from the Flow Out port of any other flow node.
- Flow Out
- A node connected to the Flow Out port will be executed in sequence following the completion of this node's operation.
- X
- An integer input port used to provide the X value of the tile coordinate.
- Y
- An integer input port used to provide the Y value of the tile coordinate.
- Collision
- An integer input port used to provide collision sides to apply to the given cell.
Parameters¶
- X
- A constant integer value for the X coordinate, used when the X port is not connected.
- Y
- A constant integer value for the Y coordinate, used when the Y port is not connected.
- Collision
- A constant value for the collision sides, used when the Collision port is not connected.