Set Tile Colour¶
Description¶
The Set Tile Colour Node is used to set the current tile type drawn into a given
cell on the Tilemap in the
current room.
Ports¶
- Flow In
- In order for this node to perform its operation, it must be connected into an active flow using this input port. The flow will ultimately originate at a Trigger node but can come from the Flow Out port of any other flow node.
- Flow Out
- A node connected to the Flow Out port will be executed in sequence following the completion of this node's operation.
- X
- An integer input port used to provide the X value of the tile coordinate.
- Y
- An integer input port used to provide the Y value of the tile coordinate.
- Ink
- An integer input port used to provide ink colour to apply to the given cell, see Colour. This can be set to "X" to leave the current tile ink unaltered.
- Paper
- An integer input port used to provide paper colour to apply to the given cell, see Colour. This can be set to "X" to leave the current tile paper unaltered.
- Bright
- An integer input port used to provide paper colour to apply to the given cell, see Colour, a 0 value is not bright, any non-zero value is bright. This can be set to "Leave" to leave the current tile brightness unaltered.
Parameters¶
- X
- A constant integer value for the X coordinate, used when the X port is not connected.
- Y
- A constant integer value for the Y coordinate, used when the Y port is not connected.
- Ink
- A constant integer value for the the ink colour, used when the Ink port is not connected.
- Paper
- A constant integer value for the the paper colour, used when the Paper port is not connected.
- Bright
- A constant integer value for the brightness setting to assign at the specified coordinates, used when the Bright port is not connected.