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Set Tile Colour

Description

Set Tile Colour Node The Set Tile Colour Node is used to set the current tile type drawn into a given cell on the Tilemap in the current room.



Ports

Flow In
In order for this node to perform its operation, it must be connected into an active flow using this input port. The flow will ultimately originate at a Trigger node but can come from the Flow Out port of any other flow node.
Flow Out
A node connected to the Flow Out port will be executed in sequence following the completion of this node's operation.
X
An integer input port used to provide the X value of the tile coordinate.
Y
An integer input port used to provide the Y value of the tile coordinate.
Ink
An integer input port used to provide ink colour to apply to the given cell, see Colour. This can be set to "X" to leave the current tile ink unaltered.
Paper
An integer input port used to provide paper colour to apply to the given cell, see Colour. This can be set to "X" to leave the current tile paper unaltered.
Bright
An integer input port used to provide paper colour to apply to the given cell, see Colour, a 0 value is not bright, any non-zero value is bright. This can be set to "Leave" to leave the current tile brightness unaltered.

Parameters

X
A constant integer value for the X coordinate, used when the X port is not connected.
Y
A constant integer value for the Y coordinate, used when the Y port is not connected.
Ink
A constant integer value for the the ink colour, used when the Ink port is not connected.
Paper
A constant integer value for the the paper colour, used when the Paper port is not connected.
Bright
A constant integer value for the brightness setting to assign at the specified coordinates, used when the Bright port is not connected.