Wait No Key¶
Description¶
The Wait No Key Node simply stops all logic processing until no keys are
held down. This is used to avoid actions rolling over into other actions. For
example if a check for a key switches a game element on if it wasn't already on,
and the same key switches it off if it was, then waiting for the key to be
released in between prevents the object rapidly switching between on and off.
Ports¶
- Flow In
-
In order for this node to perform its operation, it must be connected into an active flow using this input port. The flow will ultimately originate at a Trigger node but can come from the Flow Out port of any other flow node.
- Flow Out
- A node connected to the Flow Out port will be executed in sequence following the completion of this node's operation.