Get Object Animation

The Get Object Animation Node provides information about the current animation state of an Object Instance. It can be used to test which frame an object is currently displaying, or to coordinate logic with sprite and keyframe animation progress.
Ports
- Ref
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An object reference port that provides a reference to the object to query. If this is not connected, and the logic is on an object, the current object will be used. If the logic is not on an object, 0 will be returned on all output ports.
- Sprite Frame
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An integer output port that provides the current frame number of the object’s sprite animation.
- Timeline Frame
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An integer output port that provides the current frame number of the object’s keyframe animation.