Kill Object

The Kill Object Node is used to remove a dynamic object that was created with the Spawn Object node.
| It is not possible to kill map or room objects, only those created with the Spawn Object node. |
Ports
- Flow In
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In order for this node to perform its operation, it must be connected into an active flow using this input port. The flow will ultimately originate at a Trigger node but can come from the Flow Out port of any other flow node.
- Flow Out
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A node connected to the Flow Out port will be executed in sequence following the completion of this node’s operation.
- Ref
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An object reference port that provides a reference to the object to check. If this is not connected, and the logic is on an object, the current object will be used.