Kill Object

Kill Object Node

The Kill Object Node is used to remove a dynamic object that was created with the Spawn Object node.

It is not possible to kill map or room objects, only those created with the Spawn Object node.

Ports

Flow In

In order for this node to perform its operation, it must be connected into an active flow using this input port. The flow will ultimately originate at a Trigger node but can come from the Flow Out port of any other flow node.

Flow Out

A node connected to the Flow Out port will be executed in sequence following the completion of this node’s operation.

Ref

An object reference port that provides a reference to the object to check. If this is not connected, and the logic is on an object, the current object will be used.