Tile To Pixel

Tile To Pixel Node

The Tile To Pixel Node takes input values X and Y that specify a position in tile coordinates and converts them into pixel coordinates.

The coordinate system of the input, room or map, is not important, the conversion simply takes the tile coordinate and returns the pixel coordinate for the top left pixel of the tile, irrespective of whether it is on screen, in the room, or not.

See Coordinate Systems for more information about how coordinate systems work in Kwyll and how to convert between the various systems in logic.


Ports

X

An integer input port used to provide the X value of the tile coordinate.

Y

An integer input port used to provide the Y value of the tile coordinate.

X Out

An integer output port that provides the converted X value in pixel coordinates.

Y Out

An integer output port that provides the converted Y value in pixel coordinates.


Parameters

X

A constant integer value for the X coordinate, used when the X port is not connected.

Y

A constant integer value for the Y coordinate, used when the Y port is not connected.