Pixel To Tile

Pixel To Tile Node

The Pixel To Tile Node takes input values X and Y that specify a position in pixel coordinates and converts them into tile coordinates.

The coordinate system of the input, room or map, is not important, the conversion simply takes the pixel coordinate and returns the tile coordinate for the pixel at the position, irrespective of whether it is on screen, in the room, or not.

See Coordinate Systems for more information about how coordinate systems work in Kwyll and how to convert between the various systems in logic.


Ports

X

An integer input port used to provide the X value of the pixel coordinate.

Y

An integer input port used to provide the Y value of the pixel coordinate.

X Out

An integer output port that provides the converted X value in tile coordinates.

Y Out

An integer output port that provides the converted Y value in tile coordinates.


Parameters

X

A constant integer value for the X coordinate, used when the X port is not connected.

Y

A constant integer value for the Y coordinate, used when the Y port is not connected.